Searched refs:failState (Results 1 – 3 of 3) sorted by relevance
572 RBBIStateDescriptor *failState; in buildStateTable() local578 failState = new RBBIStateDescriptor(lastInputSymbol, fStatus); in buildStateTable()579 if (failState == NULL) { in buildStateTable()583 failState->fPositions = new UVector(*fStatus); in buildStateTable()584 if (failState->fPositions == NULL) { in buildStateTable()587 if (failState->fPositions == NULL || U_FAILURE(*fStatus)) { in buildStateTable()590 fDStates->addElement(failState, *fStatus); in buildStateTable()704 delete failState; in buildStateTable()
537 RBBIStateDescriptor failState = new RBBIStateDescriptor(lastInputSymbol); in buildStateTable() local538 fDStates.add(failState); in buildStateTable()
538 RBBIStateDescriptor failState = new RBBIStateDescriptor(lastInputSymbol); in buildStateTable() local539 fDStates.add(failState); in buildStateTable()