Searched refs:fbo_status (Results 1 – 2 of 2) sorted by relevance
257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() local259 if (fbo_status != GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) in iterate()261 …tx.getLog() << tcu::TestLog::Message << "Draw framebuffer's completeness status is: " << fbo_status in iterate()405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() local407 if (fbo_status != GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) in iterate()409 …tx.getLog() << tcu::TestLog::Message << "Draw framebuffer's completeness status is: " << fbo_status in iterate()423 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()425 if (fbo_status != GL_FRAMEBUFFER_COMPLETE) in iterate()427 …tx.getLog() << tcu::TestLog::Message << "Draw framebuffer's completeness status is: " << fbo_status in iterate()442 fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()[all …]
1456 GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() local1458 if (GL_FRAMEBUFFER_COMPLETE != fbo_status) in iterate()