Searched refs:fd_program_stateobj (Results 1 – 8 of 8) sorted by relevance
57 struct fd_program_stateobj { struct206 struct fd_program_stateobj solid_prog; // TODO move to screen?209 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?210 struct fd_program_stateobj blit_z, blit_zs;272 struct fd_program_stateobj prog;
35 int fd2_compile_shader(struct fd_program_stateobj *prog,
76 struct fd_program_stateobj *prog);
85 compile(struct fd_program_stateobj *prog, struct fd2_shader_stateobj *so) in compile()243 struct fd_program_stateobj *prog = &ctx->prog; in fd2_program_validate()271 struct fd_program_stateobj *prog) in fd2_program_emit()
47 struct fd_program_stateobj *prog;116 struct fd_program_stateobj *prog = ctx->prog; in export_linkage()126 compile_init(struct fd2_compile_context *ctx, struct fd_program_stateobj *prog, in compile_init()1148 fd2_compile_shader(struct fd_program_stateobj *prog, in fd2_compile_shader()
48 const struct fd_program_stateobj *prog;
44 const struct fd_program_stateobj *prog;