Searched refs:fetched_prim_count (Results 1 – 2 of 2) sorted by relevance
72 return (shader->fetched_prim_count == shader->vector_length); in draw_gs_should_flush()230 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()400 unsigned input_primitives = shader->fetched_prim_count; in gs_flush()419 shader->fetched_prim_count = 0; in gs_flush()430 shader->fetched_prim_count); in gs_point()432 ++shader->fetched_prim_count; in gs_point()447 shader->fetched_prim_count); in gs_line()449 ++shader->fetched_prim_count; in gs_line()466 shader->fetched_prim_count); in gs_line_adj()468 ++shader->fetched_prim_count; in gs_line_adj()[all …]
87 unsigned fetched_prim_count; member