Searched refs:finalMatrix (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/pdf/ |
D | SkPDFShader.cpp | 51 SkMatrix finalMatrix = key.fCanvasTransform; in make_image_shader() local 52 finalMatrix.preConcat(key.fShaderTransform); in make_image_shader() 54 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) { in make_image_shader() 83 finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); in make_image_shader() 251 std::move(resourceDict), finalMatrix); in make_image_shader()
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D | SkPDFGradientShader.cpp | 592 SkMatrix finalMatrix = state.fCanvasTransform; in make_function_shader() local 593 finalMatrix.preConcat(state.fShaderTransform); in make_function_shader() 599 !finalMatrix.hasPerspective(); in make_function_shader() 683 finalMatrix.preConcat(mapperMatrix); in make_function_shader() 691 if (finalMatrix.hasPerspective()) { in make_function_shader() 692 if (!split_perspective(finalMatrix, in make_function_shader() 693 &finalMatrix, &perspectiveInverseOnly)) { in make_function_shader() 700 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) { in make_function_shader() 747 pdfFunctionShader.insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix)); in make_function_shader()
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/external/skqp/src/pdf/ |
D | SkPDFShader.cpp | 51 SkMatrix finalMatrix = key.fCanvasTransform; in make_image_shader() local 52 finalMatrix.preConcat(key.fShaderTransform); in make_image_shader() 54 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) { in make_image_shader() 83 finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); in make_image_shader() 251 std::move(resourceDict), finalMatrix); in make_image_shader()
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D | SkPDFGradientShader.cpp | 592 SkMatrix finalMatrix = state.fCanvasTransform; in make_function_shader() local 593 finalMatrix.preConcat(state.fShaderTransform); in make_function_shader() 599 !finalMatrix.hasPerspective(); in make_function_shader() 683 finalMatrix.preConcat(mapperMatrix); in make_function_shader() 691 if (finalMatrix.hasPerspective()) { in make_function_shader() 692 if (!split_perspective(finalMatrix, in make_function_shader() 693 &finalMatrix, &perspectiveInverseOnly)) { in make_function_shader() 700 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) { in make_function_shader() 747 pdfFunctionShader.insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix)); in make_function_shader()
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