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Searched refs:finalMatrix (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/pdf/
DSkPDFShader.cpp51 SkMatrix finalMatrix = key.fCanvasTransform; in make_image_shader() local
52 finalMatrix.preConcat(key.fShaderTransform); in make_image_shader()
54 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) { in make_image_shader()
83 finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); in make_image_shader()
251 std::move(resourceDict), finalMatrix); in make_image_shader()
DSkPDFGradientShader.cpp592 SkMatrix finalMatrix = state.fCanvasTransform; in make_function_shader() local
593 finalMatrix.preConcat(state.fShaderTransform); in make_function_shader()
599 !finalMatrix.hasPerspective(); in make_function_shader()
683 finalMatrix.preConcat(mapperMatrix); in make_function_shader()
691 if (finalMatrix.hasPerspective()) { in make_function_shader()
692 if (!split_perspective(finalMatrix, in make_function_shader()
693 &finalMatrix, &perspectiveInverseOnly)) { in make_function_shader()
700 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) { in make_function_shader()
747 pdfFunctionShader.insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix)); in make_function_shader()
/external/skqp/src/pdf/
DSkPDFShader.cpp51 SkMatrix finalMatrix = key.fCanvasTransform; in make_image_shader() local
52 finalMatrix.preConcat(key.fShaderTransform); in make_image_shader()
54 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) { in make_image_shader()
83 finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); in make_image_shader()
251 std::move(resourceDict), finalMatrix); in make_image_shader()
DSkPDFGradientShader.cpp592 SkMatrix finalMatrix = state.fCanvasTransform; in make_function_shader() local
593 finalMatrix.preConcat(state.fShaderTransform); in make_function_shader()
599 !finalMatrix.hasPerspective(); in make_function_shader()
683 finalMatrix.preConcat(mapperMatrix); in make_function_shader()
691 if (finalMatrix.hasPerspective()) { in make_function_shader()
692 if (!split_perspective(finalMatrix, in make_function_shader()
693 &finalMatrix, &perspectiveInverseOnly)) { in make_function_shader()
700 if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) { in make_function_shader()
747 pdfFunctionShader.insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix)); in make_function_shader()