Searched refs:floatPtr (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 633 const float* floatPtr = (const float*)resPtr; in iterate() local 634 const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]); in iterate()
|
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1756 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs() local 1760 case UniformSpec::TYPE_FLOAT: gl.uniform1fv(location, 1, floatPtr); break; in setShaderInputs() 1761 case UniformSpec::TYPE_VEC2: gl.uniform2fv(location, 1, floatPtr); break; in setShaderInputs() 1762 case UniformSpec::TYPE_VEC3: gl.uniform3fv(location, 1, floatPtr); break; in setShaderInputs() 1763 case UniformSpec::TYPE_VEC4: gl.uniform4fv(location, 1, floatPtr); break; in setShaderInputs() 1764 case UniformSpec::TYPE_MAT3: gl.uniformMatrix3fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs() 1765 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs() 1766 …formSpec::TYPE_TEXTURE_UNIT: gl.uniform1i(location, (GLint)deRoundFloatToInt32(*floatPtr)); break; in setShaderInputs()
|
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1776 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs() local 1780 case UniformSpec::TYPE_FLOAT: gl.uniform1fv(location, 1, floatPtr); break; in setShaderInputs() 1781 case UniformSpec::TYPE_VEC2: gl.uniform2fv(location, 1, floatPtr); break; in setShaderInputs() 1782 case UniformSpec::TYPE_VEC3: gl.uniform3fv(location, 1, floatPtr); break; in setShaderInputs() 1783 case UniformSpec::TYPE_VEC4: gl.uniform4fv(location, 1, floatPtr); break; in setShaderInputs() 1784 case UniformSpec::TYPE_MAT3: gl.uniformMatrix3fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs() 1785 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs() 1786 …formSpec::TYPE_TEXTURE_UNIT: gl.uniform1i(location, (GLint)deRoundFloatToInt32(*floatPtr)); break; in setShaderInputs()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 921 const float* floatPtr = (const float*)resPtr; in iterate() local 922 const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]); in iterate()
|