Searched refs:float_mode (Results 1 – 14 of 14) sorted by relevance
4 ; GCN: float_mode = 19214 ; GCN: float_mode = 19224 ; GCN: float_mode = 19234 ; GCN: float_mode = 4844 ; GCN: float_mode = 24054 ; GCN: float_mode = 064 ; GCN: float_mode = 192
86 enum ac_float_mode float_mode) in ac_create_builder() argument93 switch (float_mode) { in ac_create_builder()
76 unsigned float_mode; member
87 enum ac_float_mode float_mode);
254 conf->float_mode = G_00B028_FLOAT_MODE(value); in ac_shader_binary_read_config()
6826 enum ac_float_mode float_mode = in ac_translate_nir_to_llvm()6830 ctx.builder = ac_create_builder(ctx.context, float_mode); in ac_translate_nir_to_llvm()7109 config->float_mode |= V_00B028_FP_64_DENORMS; in ac_compile_llvm_module()7247 enum ac_float_mode float_mode = in ac_create_gs_copy_shader()7251 ctx.builder = ac_create_builder(ctx.context, float_mode); in ac_create_gs_copy_shader()
102 COMPPGM1(float_mode, FLOAT_MODE),
80 COMPPGM1(float_mode, compute_pgm_rsrc1_float_mode, FLOAT_MODE), // TODO: s…
562 unsigned float_mode; member
471 S_00B528_FLOAT_MODE(shader->config.float_mode); in si_shader_ls()517 S_00B428_FLOAT_MODE(shader->config.float_mode) | in si_shader_hs()564 S_00B328_FLOAT_MODE(shader->config.float_mode)); in si_shader_es()762 S_00B228_FLOAT_MODE(shader->config.float_mode) | in si_shader_gs()794 S_00B228_FLOAT_MODE(shader->config.float_mode)); in si_shader_gs()905 S_00B128_FLOAT_MODE(shader->config.float_mode)); in si_shader_vs()1085 S_00B028_FLOAT_MODE(shader->config.float_mode)); in si_shader_ps()
76 out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1); in code_object_to_config()128 S_00B848_FLOAT_MODE(shader->config.float_mode); in si_create_compute_state_async()
1024 enum ac_float_mode float_mode = in si_llvm_context_init()1029 float_mode); in si_llvm_context_init()
5175 conf->float_mode = G_00B028_FLOAT_MODE(value); in si_shader_binary_read_config()5605 conf->float_mode |= V_00B028_FP_64_DENORMS; in si_compile_llvm()
386 S_00B848_FLOAT_MODE(variant->config.float_mode); in radv_fill_shader_variant()