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Searched refs:force_persample (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/amd/common/
Dac_shader_info.c67 info->ps.force_persample = true; in gather_intrinsic_info()
70 info->ps.force_persample = true; in gather_intrinsic_info()
Dac_shader_info.h42 bool force_persample; member
Dac_nir_to_llvm.c4084 …uint8_t log2_ps_iter_samples = ctx->nctx->shader_info->info.ps.force_persample ? ctx->nctx->option… in load_sample_mask_in()
5451 ctx->shader_info->info.ps.force_persample = true; in handle_fs_input_decl()
/external/mesa3d/src/amd/vulkan/
Dradv_pipeline.c830 …ms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) { in radv_pipeline_init_multisample_state()