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Searched refs:fragAccessName (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp1030 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init() local
1031 …e = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read"; in init()
1032 …ng array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fr… in init()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp996 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init() local
997 …e = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read"; in init()
998 …ng array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fr… in init()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp1125 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init() local
1127 … string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read"; in init()
1129 fragAccessName + " read in fragment shader."; in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp1086 const char* fragAccessName = getIndexAccessTypeName((IndexAccessType)fragAccess); in init() local
1087 …e = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read"; in init()
1088 …ng array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fr… in init()