/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTessellationTests.cpp | 54 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable 122 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage() 141 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage() 165 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage() 182 tcu::StringTemplate(fragmentShaderSource).specialize(args), in single_tessellation_stage() 216 tcu::StringTemplate(fragmentShaderSource).specialize(args), in invalid_primitive_mode() 245 tcu::StringTemplate(fragmentShaderSource).specialize(args), in tessellation_not_active() 271 glu::FragmentSource frgSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)); in invalid_program_state() 334 tcu::StringTemplate(fragmentShaderSource).specialize(args), in tessellation_control_invalid_vertex_count()
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D | es31fNegativeVertexArrayApiTests.cpp | 55 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable 395 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_arrays() 455 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_arrays_incomplete_primitive() 492 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements() 602 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements_incomplete_primitive() 729 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_arrays_instanced() 797 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_arrays_instanced_incomplete_primitive() 836 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements_instanced() 953 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements_instanced_incomplete_primitive() 1032 …emplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize… in draw_elements_instanced_base_vertex() [all …]
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D | es31fNegativeShaderFramebufferFetchTests.cpp | 51 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable 241 << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args))); in invalid_vertex_inout()
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D | es31fNegativeShaderApiTests.cpp | 56 static const char* fragmentShaderSource = "#version 300 es\n" variable 343 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in link_program() 389 …rogram1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program() 390 …rogram2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in use_program() 467 …gram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_program_binary() 507 …ogram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in program_binary() 845 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_attrib_location() 881 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in get_uniform_location() 1922 …program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in bind_transform_feedback() 1974 …ogram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in delete_transform_feedbacks() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fLightAmountTest.cpp | 151 string fragmentShaderSource; in iterate() local 166 fragmentShaderSource = fragmentTemplate.specialize(params); in iterate() 170 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in iterate()
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D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable 128 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 181 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 209 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 274 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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D | es2fShaderIndexingTests.cpp | 357 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 371 …, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase() 470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 481 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 629 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 804 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 815 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 976 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 987 …exCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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D | es2fShaderAlgorithmTests.cpp | 134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local 136 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createExpressionCase()
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D | es2fShaderLoopTests.cpp | 462 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 480 …on, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase() 1229 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local 1250 …on, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
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D | es2fNegativeShaderApiTests.cpp | 44 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable 311 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 341 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 372 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 426 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 331 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 334 …e, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVaryingArrayCase() 437 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 440 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 581 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 584 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 763 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 766 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 950 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 953 …iption, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char* fragmentShaderSource = "#version 300 es\n" variable 264 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 317 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 345 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 448 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 518 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 579 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 611 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 722 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 796 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() [all …]
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D | es3fNegativeShaderApiTests.cpp | 50 static const char* fragmentShaderSource = "#version 300 es\n" variable 281 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 323 …1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 324 …2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 383 … (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 422 … (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 635 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 667 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 1676 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() 1726 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init() [all …]
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D | es3fPixelBufferObjectTests.cpp | 250 stringstream fragmentShaderSource; in init() local 252 fragmentShaderSource << in init() 257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n" in init() 263 …ntext.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str())); in init()
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D | es3fShaderLoopTests.cpp | 434 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 438 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createGenericLoopCase() 1122 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local 1126 …me, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createSpecialLoopCase()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 362 fragmentShaderSource.c_str()); in createVaryingArrayCase() 470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 474 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createUniformArrayCase() 620 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 624 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createTmpArrayCase() 838 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 842 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createVectorSubscriptCase() 1085 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 1089 vertexShaderSource.c_str(), fragmentShaderSource.c_str()); in createMatrixSubscriptCase()
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D | glcShaderLoopTests.cpp | 415 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 420 fragmentShaderSource.c_str()); in createGenericLoopCase() 1115 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local 1120 fragmentShaderSource.c_str()); in createSpecialLoopCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 378 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 381 …ntext, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createVaryingArrayCase() 494 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 497 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, t… in createUniformArrayCase() 649 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 652 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createTmpArrayCase() 836 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 839 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createVectorSubscriptCase() 1028 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local 1031 …aseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, f… in createMatrixSubscriptCase()
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D | vktShaderRenderLoopTests.cpp | 275 const std::string& fragmentShaderSource) in ShaderLoopCase() argument 279 m_fragShaderSource = fragmentShaderSource; in ShaderLoopCase() 525 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 530 …ame, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createGenericLoopCase() 1470 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local 1475 …ame, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource)); in createSpecialLoopCase()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 130 const char* const fragmentShaderSource = in createGLES2Program() local 159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 216 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 97 const char* const fragmentShaderSource = in createGLES2Program() local 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program() 184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_LinuxX11.cpp | 451 const char* const fragmentShaderSource = "\ in InitialiseShaders() local 461 glShaderSource(fragmentShader, 1, (const char**)&fragmentShaderSource, NULL); in InitialiseShaders()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 155 string fragmentShaderSource = ""; in init() local 167 fragmentShaderSource.append("precision mediump float;\n" in init() 177 …m(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); in init()
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 278 const char* const fragmentShaderSource = in createFragmentShaderSource() local 290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); in createFragmentShaderSource() 378 const string& fragmentShaderSource, in logShaders() argument 400 log << TestLog::KernelSource(fragmentShaderSource); in logShaders() 416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local 427 const char* const fragmentShaderString = fragmentShaderSource.c_str(); in createAndAttachShaders() 450 …logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fr… in createAndAttachShaders()
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmCrossStageInterfaceTests.cpp | 974 const string fragmentShaderSource = in initPrograms() local 1092 programCollection.spirvAsmSources.add(fragment.str()) << fragmentShaderSource; in initPrograms() 2032 const string fragmentShaderSource = in initPrograms() local 2127 programCollection.spirvAsmSources.add(fragment.str()) << fragmentShaderSource; in initPrograms()
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