Searched refs:fragment_shader_id (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 130 void link_program(deqp::Context& context, glw::GLuint fragment_shader_id, glw::GLuint vertex_shader… in link_program() argument 140 if (0 != fragment_shader_id) in link_program() 142 gl.attachShader(program_object_id, fragment_shader_id); in link_program() 198 glw::GLuint fragment_shader_id = 0; in prepare_program() local 207 fragment_shader_id = prepare_shader(context, GL_FRAGMENT_SHADER, fragment_shader_code); in prepare_program() 220 link_program(context, fragment_shader_id, vertex_shader_id, program_object_id); in prepare_program() 226 if (0 != fragment_shader_id) in prepare_program() 227 gl.deleteShader(fragment_shader_id); in prepare_program() 235 if (0 != fragment_shader_id) in prepare_program() 236 gl.deleteShader(fragment_shader_id); in prepare_program()
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/external/deqp/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.cpp | 782 glw::GLuint fragment_shader_id = 0; in doesProgramBuild() local 790 fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER); in doesProgramBuild() 799 …result = buildProgram(program_object_id, fragment_shader_id, n_fs_body_parts, fs_body_parts, geome… in doesProgramBuild() 804 if (fragment_shader_id != 0) in doesProgramBuild() 805 gl.deleteShader(fragment_shader_id); in doesProgramBuild()
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 6385 …void destroyProgramAndShaderObjects(GLuint program_object_id, GLuint fragment_shader_id, GLuint ve… 9861 …d RequiredCase::destroyProgramAndShaderObjects(GLuint program_object_id, GLuint fragment_shader_id, in destroyProgramAndShaderObjects() argument 9871 if (fragment_shader_id != 0) in destroyProgramAndShaderObjects() 9873 gl.deleteShader(fragment_shader_id); in destroyProgramAndShaderObjects()
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