Searched refs:fragment_shader_object_id (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 508 , fragment_shader_object_id(0) in TestCaseBase() 668 assert(0 == fragment_shader_object_id); in compile_shader_and_get_compilation_result() 669 fragment_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result() 851 if (0 != fragment_shader_object_id) in execute_negative_test() 853 gl.deleteShader(fragment_shader_object_id); in execute_negative_test() 854 fragment_shader_object_id = 0; in execute_negative_test() 940 gl.attachShader(program_object_id, fragment_shader_object_id); in execute_positive_test() 944 gl.deleteShader(fragment_shader_object_id); in execute_positive_test() 946 fragment_shader_object_id = 0; in execute_positive_test() 1114 gl.attachShader(program_object_id, fragment_shader_object_id); in execute_positive_test() [all …]
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D | es31cArrayOfArraysTests.hpp | 304 glw::GLint fragment_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 226 GLuint fragment_shader_object_id; member 6352 GLuint fragment_shader_object_id, 6356 …ol setSourceForShaderObjectsUsedForNonRenderableTextureSupport(GLuint fragment_shader_object_id, 8956 objects.fragment_shader_object_id = gl.createShader(GL_FRAGMENT_SHADER); in prepareSupportForNonRenderableTexture() 9019 objects.program_object_id, objects.fragment_shader_object_id, objects.vertex_shader_object_id, in prepareSupportForNonRenderableTexture() 9148 GLuint fragment_shader_object_id, in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() argument 9157 gl.attachShader(program_object_id, fragment_shader_object_id); in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() 9162 …fragment_shader_object_id, vertex_shader_object_id, src_texture_sampler_type, dst_texture_sampler_… in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() 9167 if (!compileAndCheckShaderCompilationStatus(fragment_shader_object_id)) in prepareProgramAndShaderObjectsToSupportNonRenderableTexture() 9188 …Case::setSourceForShaderObjectsUsedForNonRenderableTextureSupport(GLuint fragment_shader_object_id, in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() argument [all …]
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