Searched refs:fragment_shader_source (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 901 const std::string& fragment_shader_source, in execute_positive_test() argument 912 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 979 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source); in execute_positive_test() 1025 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test() argument 1038 fragment_shader_source, TestCaseBase<API>::FRAGMENT_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1206 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(fragment_shader_source); in execute_positive_test() 3751 const std::string& fragment_shader_source = in execute_draw_test() local 3766 this->execute_positive_test(vertex_shader_source, fragment_shader_source, false, false); in execute_draw_test() 3774 geometry_shader_source, fragment_shader_source, compute_shader_source, false, in execute_draw_test() 3785 const std::string& fragment_shader_source = in execute_draw_test() local [all …]
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D | es31cArrayOfArraysTests.hpp | 284 const std::string& fragment_shader_source, 291 const std::string& fragment_shader_source,
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 137 static const char *fragment_shader_source = in GlScene() local 165 glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); in GlScene()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.hpp | 390 glw::GLchar const* const fragment_shader_source);
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D | gl3cTextureSizePromotion.cpp | 1422 glw::GLchar const* const fragment_shader_source) in buildProgram() argument 1431 …} shader[] = { { vertex_shader_source, GL_VERTEX_SHADER, 0 }, { fragment_shader_source, GL_FRAGMEN… in buildProgram()
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D | gl3cTransformFeedbackTests.hpp | 1314 … glw::GLchar const* const vertex_shader_source, glw::GLchar const* const fragment_shader_source,
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D | gl3cTransformFeedbackTests.cpp | 6659 …glw::GLchar const* const fragment_shader_source, glw::GLchar const* const* const transform_feedbac… in buildProgram() argument 6674 { fragment_shader_source, GL_FRAGMENT_SHADER, 0 } }; in buildProgram()
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 9198 const GLchar* fragment_shader_source = { "#version 300 es\n" in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local 9380 gl.shaderSource(fragment_shader_object_id, 1 /* part */, &fragment_shader_source, NULL); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
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