Searched refs:fragmentsPerVertices (Results 1 – 2 of 2) sorted by relevance
65 void ShaderPerformanceCase::setVertexFragmentRatio (float fragmentsPerVertices) in setVertexFragmentRatio() argument79 if (de::abs(ratio - fragmentsPerVertices) < eps) in setVertexFragmentRatio()81 else if (ratio < fragmentsPerVertices) in setVertexFragmentRatio()84 numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); in setVertexFragmentRatio()97 numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); in setVertexFragmentRatio()110 …essage << "Requested fragment/vertex-ratio: " << de::floatToString(fragmentsPerVertices, 2) << "\n" in setVertexFragmentRatio()
63 void setVertexFragmentRatio (float fragmentsPerVertices);