Searched refs:fs_3d (Results 1 – 1 of 1) sorted by relevance
714 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_color() local719 fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D); in radv_device_init_meta_blit_color()856 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d); in radv_device_init_meta_blit_color()870 ralloc_free(fs_3d.nir); in radv_device_init_meta_blit_color()878 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_depth() local883 fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D); in radv_device_init_meta_blit_depth()1020 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d); in radv_device_init_meta_blit_depth()1031 ralloc_free(fs_3d.nir); in radv_device_init_meta_blit_depth()1039 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; in radv_device_init_meta_blit_stencil() local1044 fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D); in radv_device_init_meta_blit_stencil()[all …]