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Searched refs:fs_texfetch_depth_msaa (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvrend_blitter.c66 GLuint fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; member
368 GLuint *shader = &blit_ctx->fs_texfetch_depth_msaa[pipe_tex_target]; in blit_get_frag_tex_writedepth()
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c98 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; member
496 if (ctx->fs_texfetch_depth_msaa[i]) in util_blitter_destroy()
497 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]); in util_blitter_destroy()
984 void **shader = &ctx->fs_texfetch_depth_msaa[target]; in blitter_get_fs_texfetch_depth()