Searched refs:gbshader (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_gs.c | 139 struct svga_winsys_gb_shader *gbshader = NULL; in svga_reemit_gs_bindings() local 149 gbshader = svga->state.hw_draw.gs->gb_shader; in svga_reemit_gs_bindings() 154 ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader, in svga_reemit_gs_bindings() 160 gbshader, shaderId); in svga_reemit_gs_bindings()
|
D | svga_state_vs.c | 213 struct svga_winsys_gb_shader *gbshader = NULL; in svga_reemit_vs_bindings() local 220 gbshader = svga->state.hw_draw.vs->gb_shader; in svga_reemit_vs_bindings() 225 ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader, in svga_reemit_vs_bindings() 232 gbshader, shaderId); in svga_reemit_vs_bindings() 234 ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader); in svga_reemit_vs_bindings()
|
D | svga_cmd.h | 254 struct svga_winsys_gb_shader *gbshader); 259 struct svga_winsys_gb_shader *gbshader); 359 struct svga_winsys_gb_shader *gbshader, 610 struct svga_winsys_gb_shader *gbshader,
|
D | svga_shader.c | 448 struct svga_winsys_gb_shader *gbshader = in svga_set_shader() local 452 ret = SVGA3D_vgpu10_SetShader(svga->swc, type, gbshader, id); in svga_set_shader() 454 ret = SVGA3D_SetGBShader(svga->swc, type, gbshader); in svga_set_shader()
|
D | svga_cmd.c | 1631 struct svga_winsys_gb_shader *gbshader) in SVGA3D_BindGBShader() argument 1643 &cmd->offsetInBytes, gbshader, 0); in SVGA3D_BindGBShader() 1654 struct svga_winsys_gb_shader *gbshader) in SVGA3D_SetGBShader() argument 1669 if (gbshader) in SVGA3D_SetGBShader() 1670 swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); in SVGA3D_SetGBShader()
|
D | svga_cmd_vgpu10.c | 235 struct svga_winsys_gb_shader *gbshader, in SVGA3D_vgpu10_SetShader() argument 245 swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); in SVGA3D_vgpu10_SetShader() 1054 struct svga_winsys_gb_shader *gbshader, in SVGA3D_vgpu10_DefineAndBindShader() argument 1087 &bcmd->offsetInBytes, gbshader, 0); in SVGA3D_vgpu10_DefineAndBindShader()
|