Searched refs:genShaderSources (Results 1 – 4 of 4) sorted by relevance
272 virtual glu::ProgramSources genShaderSources (void);323 m_program = new glu::ShaderProgram(m_context.getRenderContext(), genShaderSources()); in init()371 glu::ProgramSources FramebufferFetchTestCase::genShaderSources (void) in genShaderSources() function in deqp::gles31::Functional::__anon566eb1470111::FramebufferFetchTestCase632 glu::ProgramSources genShaderSources (void);718 glu::ProgramSources MultipleRenderTargetsTestCase::genShaderSources (void) in genShaderSources() function in deqp::gles31::Functional::__anon566eb1470111::MultipleRenderTargetsTestCase781 glu::ProgramSources genShaderSources (void);790 glu::ProgramSources LastFragDataTestCase::genShaderSources (void) in genShaderSources() function in deqp::gles31::Functional::__anon566eb1470111::LastFragDataTestCase858 glu::ProgramSources genShaderSources (void);893 glu::ProgramSources TexelFetchTestCase::genShaderSources (void) in genShaderSources() function in deqp::gles31::Functional::__anon566eb1470111::TexelFetchTestCase958 glu::ProgramSources genShaderSources (void);[all …]
108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);225 const glu::ProgramSources sources = genShaderSources(uniformList); in run()254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) in genShaderSources() function in deqp::gles31::Functional::__anon81b2da7a0111::UniformLocationCase
981 glu::ProgramSources genShaderSources (const BlendState& preCommonBlendState, const BlendState& post… in genShaderSources() function1006 …const glu::ShaderProgram program (gl, genShaderSources(preCommonBlendState, postCommonBlendSta… in renderQuad()
325 static void genShaderSources (const ProgramSpec& spec, std::string& vertSource, std::string& fragSo… in genShaderSources() function426 …genShaderSources(spec, vertSource, fragSource, primitiveType == GL_POINTS /* Is point size require… in createVertexCaptureProgram()