/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderInput.cpp | 385 gl.genVertexArrays(1, &m_vertex_array_object_id); in initTest() 646 gl.genVertexArrays(1, &m_vertex_array_object_id); in init() 965 gl.genVertexArrays(1, &m_vertex_array_object_id); in init() 1236 gl.genVertexArrays(1, &m_vertex_array_object_id); in init()
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D | esextcGeometryShaderAPI.cpp | 354 gl.genVertexArrays(1, &m_vao_id); in iterate() 1272 gl.genVertexArrays(1, &m_vao_id); in iterate() 1671 gl.genVertexArrays(1, &m_vao_id); in iterate() 2031 gl.genVertexArrays(1, &m_vao_id); in iterate() 2370 gl.genVertexArrays(1, &m_vao_id); in iterate() 2702 gl.genVertexArrays(1, &m_vao_id); in iterate() 2911 gl.genVertexArrays(1, &m_vao_id); in iterate() 3160 gl.genVertexArrays(1, &m_vao_id); in iterate() 3577 gl.genVertexArrays(1, &m_vao_id); in iterate() 3836 gl.genVertexArrays(1, &m_vao_id); in iterate() [all …]
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D | esextcGeometryShaderClipping.cpp | 199 gl.genVertexArrays(1, &m_vao_id); in iterate()
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D | esextcGeometryShaderQualifiers.cpp | 223 gl.genVertexArrays(1, &m_vao_id); in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 290 gl.genVertexArrays(1, &m_vao_id); in iterate() 1020 gl.genVertexArrays(1, &m_vao_id); in iterate() 1268 gl.genVertexArrays(1, &m_vao_id); in iterate()
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D | esextcGeometryShaderPrimitiveQueries.cpp | 361 gl.genVertexArrays(1, &m_vao_id); in iterate()
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D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 317 gl.genVertexArrays(1, &m_vao_id); in iterate()
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D | esextcGeometryShaderOutput.cpp | 364 gl.genVertexArrays(1, &m_vao_id); in initTest()
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D | esextcGeometryShaderBlitting.cpp | 78 gl.genVertexArrays(1, &m_vao_id); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 449 gl.genVertexArrays(1, &m_vao); in iterate() 650 gl.genVertexArrays(1, &m_vao); in iterate() 839 gl.genVertexArrays(1, &m_vao); in iterate() 1012 gl.genVertexArrays(1, &m_vao); in iterate() 1201 gl.genVertexArrays(1, &m_vao); in iterate()
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D | gl4cIndirectParametersTests.cpp | 358 gl.genVertexArrays(1, &m_vao); in init() 541 gl.genVertexArrays(1, &m_vao); in init()
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/external/deqp/framework/opengl/ |
D | gluObjectWrapper.cpp | 78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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D | gluES3PlusWrapperFuncs.inl | 105 dst->genVertexArrays = src.genVertexArrays;
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTriangles.cpp | 177 gl.genVertexArrays(1, &m_vao_id); in initTest() 583 gl.genVertexArrays(1, &m_vao_id); in initTest() 844 gl.genVertexArrays(1, &m_vao_id); in iterate()
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D | esextcTessellationShaderQuads.cpp | 114 gl.genVertexArrays(1, &m_vao_id); in initTest() 395 gl.genVertexArrays(1, &m_vao_id); in initTest()
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D | esextcTessellationShaderPoints.cpp | 193 gl.genVertexArrays(1, &m_vao_id); in initTest() 667 gl.genVertexArrays(1, &m_vao_id); in initTest()
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D | esextcTessellationShaderWinding.cpp | 196 gl.genVertexArrays(1, &vaoGL); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 69 ctx.genVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 120 gl.genVertexArrays(1, &m_vao_id); in initTest()
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D | esextcGPUShader5PreciseQualifier.cpp | 147 gl.genVertexArrays(1, &m_vao_id); in initTest()
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D | esextcGPUShader5SamplerArrayIndexing.cpp | 165 gl.genVertexArrays(1, &m_vao_id); in initTest()
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D | esextcGPUShader5FmaAccuracy.cpp | 181 gl.genVertexArrays(1, &m_vertex_array_object_id); in initTest()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 126 gl.genVertexArrays(1, &vertexArray); in checkFramebufferSize() 226 gl.genVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
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D | es31fMultisampleShaderRenderCase.cpp | 150 gl.genVertexArrays(1, &m_renderVao); in init() 176 gl.genVertexArrays(1, &m_resolveVao); in init()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 195 gl.genVertexArrays(1, &m_vao_id); in initSecondPhase() 859 gl.genVertexArrays(1, &m_fb_vao_id); in initializeBufferObjectData() 1157 gl.genVertexArrays(1, &m_tf_vao_id); in initializeBufferObjectData()
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