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/external/deqp/framework/opengl/
DgluShaderLibrary.cpp1354 vector<string> geometrySources; in parseShaderCase() local
1411 case TOKEN_GEOMETRY: geometrySources.push_back(source); break; in parseShaderCase()
1452 !geometrySources.empty() || in parseShaderCase()
1506 spec.programs[0].sources.sources[SHADERTYPE_GEOMETRY].swap(geometrySources); in parseShaderCase()
1517 !geometrySources.empty()) in parseShaderCase()