Searched refs:get3D (Results 1 – 6 of 6) sorted by relevance
139 const glu::Texture3D* get3D(void) const in get3D() function in deqp::TextureBinding
336 textures[ndx].tex3D = &binding.get3D()->getRefTexture(); in ShaderEvalContext()570 texObj = tex.get3D()->getGLTexture(); in setupDefaultInputs()
105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() function in deqp::gls::TextureBinding
286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
132 …const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D… in get3D() function in vkt::sr::TextureBinding
403 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break; in ShaderEvalContext()1421 const tcu::Texture3D& texture = textureBinding.get3D(); in useSampler()