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Searched refs:getActiveUniformBlockCount (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp418 ASSERT(uniformBlockIndex < getActiveUniformBlockCount()); in getActiveUniformBlockiv()
456 size_t numUniformBlocks = getActiveUniformBlockCount(); in getUniformBlockIndex()
475 ASSERT(uniformBlockIndex < getActiveUniformBlockCount()); in bindUniformBlock()
482 ASSERT(uniformBlockIndex < getActiveUniformBlockCount()); in getUniformBlockBinding()
2887 ASSERT(index < getActiveUniformBlockCount()); in getActiveUniformBlockName()
2912 size_t Program::getActiveUniformBlockCount() const in getActiveUniformBlockCount() function in es2::Program
2923 size_t numUniformBlocks = getActiveUniformBlockCount(); in getActiveUniformBlockMaxLength()
DProgram.h198 size_t getActiveUniformBlockCount() const;
DlibGLESv3.cpp2612 if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) in GetActiveUniformBlockiv()
2657 if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) in GetActiveUniformBlockName()
2687 if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) in UniformBlockBinding()
DlibGLESv2.cpp2957 *params = (GLint)programObject->getActiveUniformBlockCount(); in GetProgramiv()