Searched refs:getBaseVertexShader (Results 1 – 1 of 1) sorted by relevance
229 string getBaseVertexShader (void) in getBaseVertexShader() function449 return glu::makeVtxFragSources(getBaseVertexShader(), getDepthAsGreenFragmentShader()); in getBaseShader()454 return glu::makeVtxFragSources(getBaseVertexShader(), getArithmeticWorkloadFragmentShader()); in getArithmeticWorkloadShader()459 …return glu::makeVtxFragSources(getBaseVertexShader(), getArithmeticWorkloadDiscardFragmentShader()… in getArithmeticWorkloadDiscardShader()464 return glu::makeVtxFragSources(getBaseVertexShader(), getTextureWorkloadFragmentShader()); in getTextureWorkloadShader()469 return glu::makeVtxFragSources(getBaseVertexShader(), getGridDiscardFragmentShader(gridsize)); in getGridDiscardShader()479 …return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(de… in quadWith()