Searched refs:getBounciness (Results 1 – 1 of 1) sorted by relevance
146 final float coefficientOfRestitution = getBounciness(); // 0 = perfectly inelastic, in resolveCollision()190 final float bounciness = Math.min(getBounciness() + otherBounciness, 1.0f); in resolveCollision()233 public float getBounciness() { in getBounciness() method in PhysicsComponent