Searched refs:getComponentAccess (Results 1 – 1 of 1) sorted by relevance
70 float& getComponentAccess (int ndx);71 const float& getComponentAccess (int ndx) const;74 float& BoundingBox::getComponentAccess (int ndx) in getComponentAccess() function in deqp::gles31::Functional::__anon8c432bb90111::BoundingBox83 const float& BoundingBox::getComponentAccess (int ndx) const in getComponentAccess() function in deqp::gles31::Functional::__anon8c432bb90111::BoundingBox85 return const_cast<BoundingBox*>(this)->getComponentAccess(ndx); in getComponentAccess()279 boundingBox.getComponentAccess(coordNdx) = rnd.getFloat(-4.0f, 4.0f); in iterate()323 if (state[ndx] != bbox.getComponentAccess(ndx)) in verifyState()357 …= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) && in verifyState()358 …x] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx))) in verifyState()370 …n = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)); in verifyState()[all …]