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Searched refs:getCoords (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp178 const Vec4* getCoords(void) const in getCoords() function in deqp::QuadGrid
195 Vec4 getCoords(float sx, float sy) const;
255 m_coords[vtxNdx] = getCoords(sx, sy); in QuadGrid()
288 inline Vec4 QuadGrid::getCoords(float sx, float sy) const in getCoords() function in deqp::QuadGrid
355 coords = quadGrid.getCoords(sx, sy); in reset()
602 …vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords()… in getDefaultVertexArrays()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp149 const Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords() function in deqp::gls::QuadGrid
154 Vec4 getCoords (float sx, float sy) const;
210 m_coords[vtxNdx] = getCoords(sx, sy); in QuadGrid()
243 inline Vec4 QuadGrid::getCoords (float sx, float sy) const in getCoords() function in deqp::gls::QuadGrid
304 coords = quadGrid.getCoords(sx, sy); in reset()
545 …vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords(… in getDefaultVertexArrays()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp160 const tcu::Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords() function in vkt::sr::QuadGrid
166 tcu::Vec4 getCoords (float sx, float sy) const;
226 m_coords[vtxNdx] = getCoords(sx, sy); in QuadGrid()
262 inline tcu::Vec4 QuadGrid::getCoords (float sx, float sy) const in getCoords() function in vkt::sr::QuadGrid
425 coords = m_quadGrid.getCoords(sx, sy); in reset()
1696 …VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getCoords()); in setupDefaultInputs()