Searched refs:getCurrentProgram (Results 1 – 5 of 5) sorted by relevance
992 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2x3fv()1024 es2::Program *program = context->getCurrentProgram(); in UniformMatrix3x2fv()1056 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2x4fv()1088 es2::Program *program = context->getCurrentProgram(); in UniformMatrix4x2fv()1120 es2::Program *program = context->getCurrentProgram(); in UniformMatrix3x4fv()1152 es2::Program *program = context->getCurrentProgram(); in UniformMatrix4x3fv()2118 es2::Program *program = context->getCurrentProgram(); in Uniform1uiv()2151 es2::Program *program = context->getCurrentProgram(); in Uniform2uiv()2184 es2::Program *program = context->getCurrentProgram(); in Uniform3uiv()2217 es2::Program *program = context->getCurrentProgram(); in Uniform4uiv()
4042 if(programObject == context->getCurrentProgram()) in LinkProgram()5001 es2::Program *program = context->getCurrentProgram(); in Uniform1fv()5038 es2::Program *program = context->getCurrentProgram(); in Uniform1iv()5075 es2::Program *program = context->getCurrentProgram(); in Uniform2fv()5114 es2::Program *program = context->getCurrentProgram(); in Uniform2iv()5153 es2::Program *program = context->getCurrentProgram(); in Uniform3fv()5192 es2::Program *program = context->getCurrentProgram(); in Uniform3iv()5231 es2::Program *program = context->getCurrentProgram(); in Uniform4fv()5270 es2::Program *program = context->getCurrentProgram(); in Uniform4iv()5310 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2fv()[all …]
1491 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor()1643 Program *Context::getCurrentProgram() const in getCurrentProgram() function in es2::Context2775 Program *program = getCurrentProgram(); in applyRenderTarget()3009 Program *program = getCurrentProgram(); in applyVertexBuffer()3056 Program *programObject = getCurrentProgram(); in applyShaders()3082 Program *programObject = getCurrentProgram(); in applyTextures()3170 Program *program = getCurrentProgram(); in applyTexture()3597 if(!getCurrentProgram()->validateSamplers(false)) in drawArrays()3691 if(!getCurrentProgram()->validateSamplers(false)) in drawElements()
121 Program *program = mContext->getCurrentProgram(); in prepareVertexData()
641 Program *getCurrentProgram() const;