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Searched refs:getCurrentProgram (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp992 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2x3fv()
1024 es2::Program *program = context->getCurrentProgram(); in UniformMatrix3x2fv()
1056 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2x4fv()
1088 es2::Program *program = context->getCurrentProgram(); in UniformMatrix4x2fv()
1120 es2::Program *program = context->getCurrentProgram(); in UniformMatrix3x4fv()
1152 es2::Program *program = context->getCurrentProgram(); in UniformMatrix4x3fv()
2118 es2::Program *program = context->getCurrentProgram(); in Uniform1uiv()
2151 es2::Program *program = context->getCurrentProgram(); in Uniform2uiv()
2184 es2::Program *program = context->getCurrentProgram(); in Uniform3uiv()
2217 es2::Program *program = context->getCurrentProgram(); in Uniform4uiv()
DlibGLESv2.cpp4042 if(programObject == context->getCurrentProgram()) in LinkProgram()
5001 es2::Program *program = context->getCurrentProgram(); in Uniform1fv()
5038 es2::Program *program = context->getCurrentProgram(); in Uniform1iv()
5075 es2::Program *program = context->getCurrentProgram(); in Uniform2fv()
5114 es2::Program *program = context->getCurrentProgram(); in Uniform2iv()
5153 es2::Program *program = context->getCurrentProgram(); in Uniform3fv()
5192 es2::Program *program = context->getCurrentProgram(); in Uniform3iv()
5231 es2::Program *program = context->getCurrentProgram(); in Uniform4fv()
5270 es2::Program *program = context->getCurrentProgram(); in Uniform4iv()
5310 es2::Program *program = context->getCurrentProgram(); in UniformMatrix2fv()
[all …]
DContext.cpp1491 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor()
1643 Program *Context::getCurrentProgram() const in getCurrentProgram() function in es2::Context
2775 Program *program = getCurrentProgram(); in applyRenderTarget()
3009 Program *program = getCurrentProgram(); in applyVertexBuffer()
3056 Program *programObject = getCurrentProgram(); in applyShaders()
3082 Program *programObject = getCurrentProgram(); in applyTextures()
3170 Program *program = getCurrentProgram(); in applyTexture()
3597 if(!getCurrentProgram()->validateSamplers(false)) in drawArrays()
3691 if(!getCurrentProgram()->validateSamplers(false)) in drawElements()
DVertexDataManager.cpp121 Program *program = mContext->getCurrentProgram(); in prepareVertexData()
DContext.h641 Program *getCurrentProgram() const;