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Searched refs:getImpulse (Results 1 – 8 of 8) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DSleeperComponent.java80 parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x; in update()
81 parentObject.getImpulse().y += mAttackImpulseY; in update()
DSimplePhysicsComponent.java43 final Vector2 impulse = parentObject.getImpulse(); in update()
DGameObject.java192 public final Vector2 getImpulse() { in getImpulse() method in GameObject
DGhostComponent.java118 parentObject.getImpulse().y += mJumpImpulse; in update()
DPlayerComponent.java206 parentObject.getImpulse().add(impulse); in move()
380 parentObject.getImpulse().zero(); in gotoStomp()
DPhysicsComponent.java58 Vector2 impulseVector = parentObject.getImpulse(); in update()
/external/drrickorang/LoopbackApp/app/src/main/cpp/lb2/
Dtest_context.h82 AudioBufferView<sample_t> getImpulse() const { return mImpulse; } in getImpulse() function
Dloopback_test.cpp94 mImpulse(testCtx->getImpulse()) { in LatencyTest()