Searched refs:getImpulse (Results 1 – 8 of 8) sorted by relevance
80 parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x; in update()81 parentObject.getImpulse().y += mAttackImpulseY; in update()
43 final Vector2 impulse = parentObject.getImpulse(); in update()
192 public final Vector2 getImpulse() { in getImpulse() method in GameObject
118 parentObject.getImpulse().y += mJumpImpulse; in update()
206 parentObject.getImpulse().add(impulse); in move()380 parentObject.getImpulse().zero(); in gotoStomp()
58 Vector2 impulseVector = parentObject.getImpulse(); in update()
82 AudioBufferView<sample_t> getImpulse() const { return mImpulse; } in getImpulse() function
94 mImpulse(testCtx->getImpulse()) { in LatencyTest()