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Searched refs:getPositions (Results 1 – 7 of 7) sorted by relevance

/external/icu/icu4c/source/layoutex/layout/
DParagraphLayout.h266 inline const float *getPositions() const;
700 inline const float *ParagraphLayout::VisualRun::getPositions() const in getPositions() function
/external/icu/icu4c/source/layoutex/
Dplayout.cpp281 return vr->getPositions(); in pl_getVisualRunPositions()
DParagraphLayout.cpp1209 const float *positions = lastRun->getPositions(); in getWidth()
/external/icu/icu4c/source/samples/layout/
Dparagraph.cpp253 const float *positions = visualRun->getPositions(); in draw()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp170 const Vec4* getPositions(void) const in getPositions() function in deqp::QuadGrid
601 …rrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositions())); in getDefaultVertexArrays()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp147 const Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions() function in deqp::gls::QuadGrid
544 …rays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositions())); in getDefaultVertexArrays()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp158 const tcu::Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions() function in vkt::sr::QuadGrid
1695 …FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getPositions()); in setupDefaultInputs()