Searched refs:getPositions (Results 1 – 7 of 7) sorted by relevance
/external/icu/icu4c/source/layoutex/layout/ |
D | ParagraphLayout.h | 266 inline const float *getPositions() const; 700 inline const float *ParagraphLayout::VisualRun::getPositions() const in getPositions() function
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/external/icu/icu4c/source/layoutex/ |
D | playout.cpp | 281 return vr->getPositions(); in pl_getVisualRunPositions()
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D | ParagraphLayout.cpp | 1209 const float *positions = lastRun->getPositions(); in getWidth()
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/external/icu/icu4c/source/samples/layout/ |
D | paragraph.cpp | 253 const float *positions = visualRun->getPositions(); in draw()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 170 const Vec4* getPositions(void) const in getPositions() function in deqp::QuadGrid 601 …rrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositions())); in getDefaultVertexArrays()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 147 const Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions() function in deqp::gls::QuadGrid 544 …rays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositions())); in getDefaultVertexArrays()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 158 const tcu::Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions() function in vkt::sr::QuadGrid 1695 …FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getPositions()); in setupDefaultInputs()
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