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Searched refs:getShaderCacheFilename (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkPrograms.cpp565 …shaderCacheFirstRunCheck(commandLine.getShaderCacheFilename(), commandLine.isShaderCacheTruncateEn… in buildProgram()
582 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename()); in buildProgram()
633 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename()); in buildProgram()
650 …shaderCacheFirstRunCheck(commandLine.getShaderCacheFilename(), commandLine.isShaderCacheTruncateEn… in buildProgram()
667 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename()); in buildProgram()
718 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename()); in buildProgram()
734 …shaderCacheFirstRunCheck(commandLine.getShaderCacheFilename(), commandLine.isShaderCacheTruncateEn… in assembleProgram()
748 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename()); in assembleProgram()
778 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename()); in assembleProgram()
/external/deqp/framework/common/
DtcuCommandLine.hpp218 const char* getShaderCacheFilename (void) const;
DtcuCommandLine.cpp807 const char* CommandLine::getShaderCacheFilename (void) const { return m_cmdLine.getOption<opt:… in getShaderCacheFilename() function in tcu::CommandLine