Searched refs:getUniformByName (Results 1 – 10 of 10) sorted by relevance
203 const UniformSlot& ShaderProgram::getUniformByName (const char* name) const in getUniformByName() function in sglr::ShaderProgram
232 const UniformSlot& getUniformByName (const char* name) const;
78 , u_color(getUniformByName("u_color")) in DepthShader()
77 , u_color (getUniformByName("u_color")) in StencilShader()
81 , u_color(getUniformByName("u_color")) in DepthShader()
812 , u_minGradient (getUniformByName("u_minGradient")) in DepthGradientShader()813 , u_maxGradient (getUniformByName("u_maxGradient")) in DepthGradientShader()814 , u_color (getUniformByName("u_color")) in DepthGradientShader()
80 , u_color (getUniformByName("u_color")) in StencilShader()
825 const float u_coordScale = getUniformByName("u_coordScale").value.f; in shadeVertices()826 const float u_colorScale = getUniformByName("u_colorScale").value.f; in shadeVertices()
1202 const float u_coordScale = getUniformByName("u_coordScale").value.f; in shadeVertices()1203 const float u_colorScale = getUniformByName("u_colorScale").value.f; in shadeVertices()
1244 , m_sampler (getUniformByName("u_sampler")) in VaryingOutputCountShader()1245 , m_emitCount (getUniformByName("u_emitCount")) in VaryingOutputCountShader()