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Searched refs:getVecStd430ByteAlignment (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp798 static deUint32 getVecStd430ByteAlignment (glu::DataType type) in getVecStd430ByteAlignment() function
926 const deUint32 alignment = getVecStd430ByteAlignment(basicType); in computeVarLayout()
941 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1496 static deUint32 getVecStd430ByteAlignment (glu::DataType type) in getVecStd430ByteAlignment() function
1604 const deUint32 alignment = getVecStd430ByteAlignment(basicType); in computeVarLayout()
1619 …nment = isDataTypeFloat16OrVec(basicType) ? getVecStd430ByteAlignment(vecType)/2 : getVecStd430Byt… in computeVarLayout()