Searched refs:get_material (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 866 static struct ureg get_material( struct tnl_program *p, GLuint side, in get_material() function 903 struct ureg material_emission = get_material(p, side, STATE_EMISSION); in get_scenecolor() 904 struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); in get_scenecolor() 905 struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); in get_scenecolor() 923 struct ureg material_value = get_material(p, side, property); in get_lightprod() 1050 struct ureg shininess = get_material(p, 0, STATE_SHININESS); in build_lighting() 1067 struct ureg shininess = get_material(p, 1, STATE_SHININESS); in build_lighting()
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