Searched refs:glslVersionUsesInOutQualifiers (Results 1 – 5 of 5) sorted by relevance
96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader()173 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateGeometryShader()255 const bool customOut = glu::glslVersionUsesInOutQualifiers(version); in generateEmptyFragmentSource()273 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generatePassthroughVertexShader()300 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateFragShaderOutputDecl()379 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateFragmentShader()421 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generatePassthroughFragmentShader()
143 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader()234 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader()288 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader()362 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader()436 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateVertexSpecialization()475 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateFragmentSpecialization()
259 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createVertexShaderSource()291 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createFragmentShaderSource()
62 bool glslVersionUsesInOutQualifiers (GLSLVersion version);
81 bool glslVersionUsesInOutQualifiers (GLSLVersion version) in glslVersionUsesInOutQualifiers() function