/external/deqp/external/openglcts/modules/gles31/ |
D | es31cComputeShaderTests.cpp | 512 const char* const glsl_cs = in Setup() local 515 m_program = CreateComputeProgram(glsl_cs); in Setup() 1517 const char* const glsl_cs = NL in Run() local 1543 m_program = CreateComputeProgram(glsl_cs); in Run() 2005 const char* const glsl_cs = in Run() local 2018 m_program = CreateComputeProgram(glsl_cs); in Run() 2351 const char* const glsl_cs = in Run() local 2362 m_program = CreateComputeProgram(glsl_cs); in Run() 2476 const char* const glsl_cs = NL in Run() local 2494 m_program = CreateComputeProgram(glsl_cs); in Run() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 942 const char* const glsl_cs = NL in Run() local 950 prog_ = CreateComputeProgram(glsl_cs); in Run() 1389 const char* glsl_cs = in Run() local 1407 prog_ = CreateComputeProgram(glsl_cs); in Run() 1537 const char* glsl_cs = in Run() local 1543 prog_ = CreateComputeProgram(glsl_cs); in Run() 2279 const char* glsl_cs = NL in Run() local 2295 prog_ = CreateComputeProgram(glsl_cs); in Run() 2613 const char* glsl_cs = in Run() local 2620 prog_ = CreateComputeProgram(glsl_cs); in Run() [all …]
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D | es31cShaderStorageBufferObjectTests.cpp | 556 …const char* const glsl_cs = NL "layout(local_size_x = 1) in;" NL "buffer Buffer {" NL " int resul… in Run() local 558 m_program = CreateProgramCS(glsl_cs); in Run() 1004 const char* const glsl_cs[kCount] = { in Run() local 1063 if (!RunIteration(glsl_cs[i])) in Run() 2324 const char* const glsl_cs = in Run() local 2348 m_program = CreateProgramCS(glsl_cs); in Run() 2551 const char* const glsl_cs = in Run() local 2558 m_program = CreateProgramCS(glsl_cs); in Run() 2758 const char* const glsl_cs = in Run() local 2765 m_program = CreateProgramCS(glsl_cs); in Run() [all …]
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D | es31cShaderImageSizeTests.cpp | 481 const char* const glsl_cs = cs.c_str(); in Run() local 484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run() 489 m_program[0] = CreateComputeProgram(glsl_cs); in Run()
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D | es31cShaderImageLoadStoreTests.cpp | 4186 const char* const glsl_cs = in Run() local 4192 c_program = CreateComputeProgram(glsl_cs, true); in Run() 4417 const char* const glsl_cs = in Run() local 4426 c_program = CreateComputeProgram(glsl_cs); in Run() 4501 const char* const glsl_cs = NL in Setup() local 4506 c_program = CreateComputeProgram(glsl_cs); in Setup() 4581 const char* const glsl_cs = in Setup() local 4587 m_program = CreateComputeProgram(glsl_cs); in Setup() 4863 const char* const glsl_cs = NL in Run() local 4870 c_program = CreateComputeProgram(glsl_cs); in Run() [all …]
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D | es31cProgramInterfaceQueryTests.cpp | 1700 const char* const glsl_cs = "layout(local_size_x = 1, local_size_y = 1) in; \n" in Run() local 1719 GLuint program = CreateComputeProgram(glsl_cs); in Run() 1851 const char* const glsl_cs = "layout(local_size_x = 1, local_size_y = 1) in; \n" in Run() local 1868 GLuint program = CreateComputeProgram(glsl_cs); in Run()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cComputeShaderTests.cpp | 503 const char* const glsl_cs = in Setup() local 506 m_program = CreateComputeProgram(glsl_cs); in Setup() 1572 const char* const glsl_cs = in Run() local 1587 m_program = CreateComputeProgram(glsl_cs); in Run() 1751 const char* const glsl_cs = NL in Run() local 1776 m_program = CreateComputeProgram(glsl_cs); in Run() 2375 const char* const glsl_cs = in Run() local 2388 m_program = CreateComputeProgram(glsl_cs); in Run() 2713 const char* const glsl_cs = in Run() local 2724 m_program = CreateComputeProgram(glsl_cs); in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 560 …const char* const glsl_cs = NL "layout(local_size_x = 1) in;" NL "buffer Buffer {" NL " int resul… in Run() local 562 m_program = CreateProgramCS(glsl_cs); in Run() 1008 const char* const glsl_cs[kCount] = { in Run() local 1067 if (!RunIteration(glsl_cs[i])) in Run() 2329 const char* const glsl_cs = in Run() local 2353 m_program = CreateProgramCS(glsl_cs); in Run() 2546 const char* const glsl_cs = in Run() local 2553 m_program = CreateProgramCS(glsl_cs); in Run() 2749 const char* const glsl_cs = in Run() local 2756 m_program = CreateProgramCS(glsl_cs); in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 710 …const char* const glsl_cs = NL "layout(local_size_x = 1) in;" NL "buffer Buffer {" NL " int resul… in Run() local 712 m_program = CreateProgramCS(glsl_cs); in Run() 2398 const char* const glsl_cs = in Run() local 2421 m_program = CreateProgramCS(glsl_cs); in Run() 2791 const char* const glsl_cs = in Run() local 2798 m_program = CreateProgramCS(glsl_cs); in Run() 2993 const char* const glsl_cs = in Run() local 3000 m_program = CreateProgramCS(glsl_cs); in Run() 5157 const char* const glsl_cs = in Run() local 5162 m_program = CreateProgramCS(glsl_cs); in Run() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 4236 const char* const glsl_cs = in Run() local 4242 c_program = CreateComputeProgram(glsl_cs, true); in Run() 4467 const char* const glsl_cs = in Run() local 4476 c_program = CreateComputeProgram(glsl_cs); in Run() 4551 const char* const glsl_cs = NL in Setup() local 4556 c_program = CreateComputeProgram(glsl_cs); in Setup() 4632 const char* const glsl_cs = in Setup() local 4638 m_program = CreateComputeProgram(glsl_cs); in Setup() 4916 const char* const glsl_cs = NL in Run() local 4923 c_program = CreateComputeProgram(glsl_cs); in Run() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 3929 const char* const glsl_cs = in Run() local 3937 prog_ = CreateComputeProgram(glsl_cs); in Run() 4373 const char* const glsl_cs = in Run() local 4380 m_csp = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run() 4478 const char* const glsl_cs = NL in Run() local 4499 prog_ = CreateComputeProgram(glsl_cs); in Run()
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D | gl4cShaderImageSizeTests.cpp | 671 const char* const glsl_cs = cs.c_str(); in Run() local 672 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
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