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Searched refs:gsPa (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.cpp963 …PA_STATE_CUT gsPa(pDC, (uint8_t*)pGsBuffers->pGsTransposed, numEmittedVerts, pState->outputVertexS… in GeometryShaderStage() local
966 …PA_STATE_CUT gsPa(pDC, (uint8_t*)pGsBuffers->pGsTransposed, numEmittedVerts, pState->outputVertexS… in GeometryShaderStage() local
969 while (gsPa.GetNextStreamOutput()) in GeometryShaderStage()
976 bool assemble = gsPa.Assemble(VERTEX_POSITION_SLOT, attrib_simd16); in GeometryShaderStage()
979 bool assemble = gsPa.Assemble(VERTEX_POSITION_SLOT, attrib); in GeometryShaderStage()
984 totalPrimsGenerated += gsPa.NumPrims(); in GeometryShaderStage()
989 gsPa.useAlternateOffset = false; in GeometryShaderStage()
991 StreamOut(pDC, gsPa, workerId, pSoPrimData, stream); in GeometryShaderStage()
1006 gsPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in GeometryShaderStage()
1013 gsPa.viewportArrayActive = true; in GeometryShaderStage()
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