/external/deqp/modules/egl/ |
D | teglCreateContextExtTests.cpp | 1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function 1056 …encil", "RGB565 configs with depth and no stencil", colorBits<5, 6, 5, 0>, hasDepth, noStencil }, in init() 1057 …tencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, in init() 1061 …encil", "RGB888 configs with depth and no stencil", colorBits<8, 8, 8, 0>, hasDepth, noStencil }, in init() 1062 …tencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, in init() 1066 …ncil", "RGBA4444 configs with depth and no stencil", colorBits<4, 4, 4, 4>, hasDepth, noStencil }, in init() 1067 …ncil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, in init() 1071 …ncil", "RGBA5551 configs with depth and no stencil", colorBits<5, 5, 5, 1>, hasDepth, noStencil }, in init() 1072 …ncil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, in init() 1076 …ncil", "RGBA8888 configs with depth and no stencil", colorBits<8, 8, 8, 8>, hasDepth, noStencil }, in init() [all …]
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D | teglSimpleConfigCase.cpp | 136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function 173 { "depth", hasDepth }, in getDefaultFilterLists()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassDepthStencilResolveTests.cpp | 1051 bool hasDepth; in initTests() member 1151 const bool hasDepth = formatData.hasDepth; in initTests() local 1153 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) | in initTests() 1178 if (!hasDepth && (dResolve.flag != VK_RESOLVE_MODE_NONE_KHR) && in initTests() 1190 if (hasDepth) in initTests() 1280 const bool hasDepth = formatData.hasDepth; in initTests() local 1282 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) | in initTests() 1292 if (hasDepth) in initTests()
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D | vktRenderPassMultisampleTests.cpp | 111 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local 114 if (hasDepth || hasStencil) in getImageAspectFlags() 116 return (hasDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : (VkImageAspectFlagBits)0u) in getImageAspectFlags() 873 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local 898 hasDepth && hasStencil ? 2u : 1u, in createSplitDescriptorSetLayout() 1148 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local 1151 if (hasDepth || hasStencil) in getSrcImageUsage() 1160 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local 1163 if (hasDepth && hasStencil) in getDstFormat() 1165 else if (hasDepth || hasStencil) in getDstFormat() [all …]
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D | vktRenderPassTests.cpp | 2342 const bool hasDepth = hasDepthComponent(format.order); in pushRenderCommands() local 2360 (hasDepth ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u) in pushRenderCommands() 3131 const bool hasDepth = tcu::hasDepthComponent(format.order) in renderReferenceValues() local 3139 …clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false… in renderReferenceValues() 3403 const bool hasDepth = tcu::hasDepthComponent(format.order); in renderReferenceImagesFromValues() local 3405 const bool hasDepthOrStencil = hasDepth || hasStencil; in renderReferenceImagesFromValues() 3412 if (hasDepth) in renderReferenceImagesFromValues()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render() 224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu); in render()
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D | es3fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
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D | es3fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
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D | es3fFboInvalidateTests.cpp | 121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local 124 if (!hasDepth || !hasStencil || (stencilBits != 8)) in getCompatibleDepthStencilFormat()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 807 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local 809 bool doDepthBoundsTest = hasDepth && state.depthBoundsTestEnabled; in render() 810 bool doDepthTest = hasDepth && state.depthTestEnabled; in render() 816 …DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || color… in render() 817 …DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || col… in render() 818 …DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || color… in render() 821 …DE_ASSERT(!hasDepth || (!tcu::isCombinedDepthStencilType(depthBuffer.getFormat().type) && depthBuf… in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
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D | es2fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 857 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradients() local 860 DE_ASSERT(hasDepth || hasStencil); in fillWithComponentGradients() 863 if (hasDepth) in fillWithComponentGradients() 934 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local 937 DE_ASSERT(hasDepth || hasStencil); in fillWithGrid() 940 if (hasDepth) in fillWithGrid()
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/external/swiftshader/src/Device/ |
D | Surface.hpp | 186 bool hasDepth() const;
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D | Surface.cpp | 3103 bool Surface::hasDepth() const in hasDepth() function in sw::Surface
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 372 if(source->hasDepth()) in stretchRect()
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 352 bool hasDepth() const;
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D | Surface.cpp | 3702 bool Surface::hasDepth() const in hasDepth() function in sw::Surface
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 1009 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local 1011 const bool hasColor = !hasDepth && !hasStencil; in clearToTextureInitialValue() 1013 if (hasDepth) in clearToTextureInitialValue() 3368 bool hasDepth = !isEmpty(depthArea); in clear() local 3391 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask) in clear()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 6741 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local 6752 if (hasDepth) in addBlittingImageAllFormatsDepthStencilTests() 6784 if (hasDepth) in addBlittingImageAllFormatsDepthStencilTests() 6808 if (hasDepth && hasStencil) in addBlittingImageAllFormatsDepthStencilTests()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 6252 if(source->hasDepth()) in stretchRect()
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