Searched refs:hasLCD (Results 1 – 4 of 4) sorted by relevance
660 bool hasLCD = glyphRunList.anyRunsLCD(); in drawGlyphRunList() local663 SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() : in drawGlyphRunList()669 GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT : in drawGlyphRunList()670 ComputeCanonicalColor(listPaint, hasLCD); in drawGlyphRunList()
457 void setSubRunHasDistanceFields(bool hasLCD, bool isAntiAlias, bool hasWCoord) { in setSubRunHasDistanceFields()459 subRun.setUseLCDText(hasLCD); in setSubRunHasDistanceFields()
455 void setSubRunHasDistanceFields(bool hasLCD, bool isAntiAlias, bool hasWCoord) { in setSubRunHasDistanceFields()457 subRun.setUseLCDText(hasLCD); in setSubRunHasDistanceFields()
537 bool hasLCD = glyphRunList.anyRunsLCD(); in drawGlyphRunList() local540 SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() : in drawGlyphRunList()546 GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT : in drawGlyphRunList()547 ComputeCanonicalColor(listPaint, hasLCD); in drawGlyphRunList()