Searched refs:hasLevel (Results 1 – 2 of 2) sorted by relevance
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 121 …bool hasLevel (int level) const { return deInBounds32(level, 0, DE_LENGTH_OF_ARRAY(m_data… in hasLevel() function in sglr::rc::TextureLevelArray 122 …const tcu::PixelBufferAccess& getLevel (int level) { DE_ASSERT(hasLevel(level)); return m_acc… in getLevel() 123 …const tcu::ConstPixelBufferAccess& getLevel (int level) const { DE_ASSERT(hasLevel(level)); retu… in getLevel() 149 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::Texture1D 175 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::Texture2D 201 …bool hasFace (int level, tcu::CubeFace face) const { return m_levels[face].hasLevel(level… in hasFace() 226 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::Texture2DArray 252 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::Texture3D 278 bool hasLevel (int level) const { return m_levels.hasLevel(level); } in hasLevel() function in sglr::rc::TextureCubeArray
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D | sglrReferenceContext.cpp | 1052 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D() 1087 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D() 1167 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D() 1206 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D() 1246 RC_IF_ERROR(!texture->hasLevel(level), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D() 1304 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D() 1323 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D() 1367 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D() 1386 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D() 1405 RC_IF_ERROR(!texture.hasLevel(level), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D() [all …]
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