/external/deqp/modules/egl/ |
D | teglCreateContextExtTests.cpp | 1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } in hasStencil() function 1055 …ncil", "RGB565 configs with stencil and no depth", colorBits<5, 6, 5, 0>, noDepth, hasStencil }, in init() 1057 …tencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, in init() 1060 …ncil", "RGB888 configs with stencil and no depth", colorBits<8, 8, 8, 0>, noDepth, hasStencil }, in init() 1062 …tencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, in init() 1065 …cil", "RGBA4444 configs with stencil and no depth", colorBits<4, 4, 4, 4>, noDepth, hasStencil }, in init() 1067 …ncil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, in init() 1070 …cil", "RGBA5551 configs with stencil and no depth", colorBits<5, 5, 5, 1>, noDepth, hasStencil }, in init() 1072 …ncil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, in init() 1075 …cil", "RGBA8888 configs with stencil and no depth", colorBits<8, 8, 8, 8>, noDepth, hasStencil }, in init() [all …]
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D | teglSimpleConfigCase.cpp | 138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } in hasStencil() function 183 { "stencil", hasStencil }, in getDefaultFilterLists()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassDepthStencilResolveTests.cpp | 1052 bool hasStencil; in initTests() member 1152 const bool hasStencil = formatData.hasStencil; in initTests() local 1154 (hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT); in initTests() 1184 if (!hasStencil && (sResolve.flag != VK_RESOLVE_MODE_NONE_KHR) && in initTests() 1216 if (hasStencil) in initTests() 1281 const bool hasStencil = formatData.hasStencil; in initTests() local 1283 (hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT); in initTests() 1322 if (hasStencil) in initTests()
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D | vktRenderPassMultisampleTests.cpp | 112 const bool hasStencil (tcu::hasStencilComponent(format.order)); in getImageAspectFlags() local 114 if (hasDepth || hasStencil) in getImageAspectFlags() 117 | (hasStencil ? VK_IMAGE_ASPECT_STENCIL_BIT : (VkImageAspectFlagBits)0u); in getImageAspectFlags() 874 const bool hasStencil (tcu::hasStencilComponent(format.order)); in createSplitDescriptorSetLayout() local 898 hasDepth && hasStencil ? 2u : 1u, in createSplitDescriptorSetLayout() 1149 const bool hasStencil (tcu::hasStencilComponent(format.order)); in getSrcImageUsage() local 1151 if (hasDepth || hasStencil) in getSrcImageUsage() 1161 const bool hasStencil (tcu::hasStencilComponent(format.order)); in getDstFormat() local 1163 if (hasDepth && hasStencil) in getDstFormat() 1165 else if (hasDepth || hasStencil) in getDstFormat() [all …]
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D | vktRenderPassTests.cpp | 2343 const bool hasStencil = hasStencilComponent(format.order); in pushRenderCommands() local 2361 | (hasStencil ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u), // aspect; in pushRenderCommands() 3129 const bool hasStencil = tcu::hasStencilComponent(format.order) in renderReferenceValues() local 3139 …clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false… in renderReferenceValues() 3404 const bool hasStencil = tcu::hasStencilComponent(format.order); in renderReferenceImagesFromValues() local 3405 const bool hasDepthOrStencil = hasDepth || hasStencil; in renderReferenceImagesFromValues() 3431 if (hasStencil) in renderReferenceImagesFromValues()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.h | 64 bool hasStencil();
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D | Framebuffer.cpp | 211 bool Framebuffer::hasStencil() in hasStencil() function in es1::Framebuffer
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D | Device.cpp | 393 if(source->hasStencil()) in stretchRect()
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D | Context.cpp | 1835 if(mState.stencilTestEnabled && framebuffer->hasStencil()) in applyState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.h | 77 bool hasStencil();
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D | Framebuffer.cpp | 302 bool Framebuffer::hasStencil() in hasStencil() function in es2::Framebuffer
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D | Context.cpp | 2845 if(mState.stencilTestEnabled && framebuffer->hasStencil()) in applyState()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 808 …bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencil… in render() local 811 bool doStencilTest = hasStencil && state.stencilTestEnabled; in render() 816 …DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || color… in render() 817 …DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || col… in render() 818 …DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || color… in render() 822 …DE_ASSERT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && sten… in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 98 bool hasStencil = renderTarget.getStencilBits() > 0; in translateState() local 102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled; in translateState()
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D | es3fDepthStencilTests.cpp | 384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() local 396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; in translateCommand()
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D | es3fFboInvalidateTests.cpp | 122 const bool hasStencil = stencilBits > 0; in getCompatibleDepthStencilFormat() local 124 if (!hasDepth || !hasStencil || (stencilBits != 8)) in getCompatibleDepthStencilFormat()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 98 bool hasStencil = renderTarget.getStencilBits() > 0; in translateState() local 102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled; in translateState()
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D | es2fDepthStencilTests.cpp | 384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() local 396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; in translateCommand()
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 858 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().o… in fillWithComponentGradients() local 860 DE_ASSERT(hasDepth || hasStencil); in fillWithComponentGradients() 865 if (hasStencil) in fillWithComponentGradients() 935 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().o… in fillWithGrid() local 937 DE_ASSERT(hasDepth || hasStencil); in fillWithGrid() 942 if (hasStencil) in fillWithGrid()
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/external/swiftshader/src/Device/ |
D | Surface.hpp | 185 bool hasStencil() const;
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 351 bool hasStencil() const;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 1010 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::S || access.getFormat().or… in clearToTextureInitialValue() local 1011 const bool hasColor = !hasDepth && !hasStencil; in clearToTextureInitialValue() 1015 if (hasStencil) in clearToTextureInitialValue() 3369 bool hasStencil = !isEmpty(stencilArea); in clear() local 3397 if (hasStencil && (buffers & GL_STENCIL_BUFFER_BIT) != 0) in clear() 4286 const bool hasStencil = !isEmpty(stencilBuf); in drawWithReference() local 4287 …const int stencilBits = (hasStencil) ? (getNumStencilBits(stencilBuf.raw().getFormat())) : (… in drawWithReference()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 1735 if(hasStencil()) in loadImageData()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 6742 bool hasStencil = tcu::hasStencilComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local 6764 if (hasStencil) in addBlittingImageAllFormatsDepthStencilTests() 6796 if (hasStencil) in addBlittingImageAllFormatsDepthStencilTests() 6808 if (hasDepth && hasStencil) in addBlittingImageAllFormatsDepthStencilTests()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 6273 if(source->hasStencil()) in stretchRect()
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