Searched refs:has_input (Results 1 – 7 of 7) sorted by relevance
103 bool has_color = false, has_depth = false, has_input = false; in anv_CreateRenderPass() local122 has_input = true; in anv_CreateRenderPass()262 if (has_input) { in anv_CreateRenderPass()
1026 int has_input = 0; in readline_until_enter_or_signal() local1028 while (!has_input) in readline_until_enter_or_signal()1045 has_input = select(fileno(rl_instream) + 1, &selectset, in readline_until_enter_or_signal()1050 if(has_input > 0) { in readline_until_enter_or_signal()
1188 int has_input = 0, err = 0; in readline_until_enter_or_signal() local1190 while (!has_input) in readline_until_enter_or_signal()1207 has_input = select(fileno(rl_instream) + 1, &selectset, in readline_until_enter_or_signal()1213 if (has_input > 0) { in readline_until_enter_or_signal()
465 bool has_input = false; in BuildArgumentNodes() local468 has_input = true; in BuildArgumentNodes()472 if (!has_input) { in BuildArgumentNodes()
225 if (context->has_input(i)) { in Compute()
790 bool has_input(int index) const;1550 inline bool OpKernelContext::has_input(int index) const { in has_input() function
545 if (context->has_input(i)) { in ComputeHelper()