Searched refs:has_occlusion_query (Results 1 – 2 of 2) sorted by relevance
1134 has_occlusion_query(struct pipe_screen *screen) in has_occlusion_query() function1297 has_occlusion_query(screen)) { in hud_parse_env_var()1525 if (has_occlusion_query(screen)) in print_help()
1140 bool has_occlusion_query = driQueryOptionb(&screen->optionCache, "stub_occlusion_query"); in set_max_gl_versions() local1146 if (has_fragment_shader && has_occlusion_query) { in set_max_gl_versions()