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Searched refs:has_resolve (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_pass.c140 subpass->has_resolve = false; in radv_CreateRenderPass()
150 subpass->has_resolve = true; in radv_CreateRenderPass()
Dradv_meta_resolve_cs.c496 if (!subpass->has_resolve) in radv_cmd_buffer_resolve_subpass_cs()
Dradv_meta_resolve.c610 if (!subpass->has_resolve) in radv_cmd_buffer_resolve_subpass()
Dradv_meta_resolve_fs.c603 if (!subpass->has_resolve) in radv_cmd_buffer_resolve_subpass_fs()
Dradv_private.h1620 bool has_resolve; member
/external/mesa3d/src/intel/vulkan/
Danv_pass.c153 subpass->has_resolve = false; in anv_CreateRenderPass()
162 subpass->has_resolve = true; in anv_CreateRenderPass()
Danv_blorp.c1518 if (subpass->has_resolve) { in anv_cmd_buffer_resolve_subpass()
Danv_private.h2818 bool has_resolve; member