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Searched refs:header_and_body (Results 1 – 2 of 2) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dutils.cc336 const char** header_and_body = new const char*[count + 1]; in InitShaderProgramWithHeaders() local
338 memcpy(header_and_body, headers, count * sizeof(const char*)); in InitShaderProgramWithHeaders()
339 header_and_body[count] = vertex_src; in InitShaderProgramWithHeaders()
340 glShaderSource(vertex_shader, count + 1, header_and_body, NULL); in InitShaderProgramWithHeaders()
341 header_and_body[count] = fragment_src; in InitShaderProgramWithHeaders()
342 glShaderSource(fragment_shader, count + 1, header_and_body, NULL); in InitShaderProgramWithHeaders()
343 delete[] header_and_body; in InitShaderProgramWithHeaders()
/external/ukey2/src/main/proto/
Dsecuremessage.proto26 required bytes header_and_body = 1; field
27 // Signature of header_and_body