/external/swiftshader/src/Device/ |
D | Sampler.cpp | 62 highPrecisionFiltering = false; in Sampler() 103 state.highPrecisionFiltering = highPrecisionFiltering; in samplerState() 312 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() argument 314 this->highPrecisionFiltering = highPrecisionFiltering; in setHighPrecisionFiltering()
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D | Sampler.hpp | 161 bool highPrecisionFiltering : 1; member 186 void setHighPrecisionFiltering(bool highPrecisionFiltering); 228 bool highPrecisionFiltering; member in sw::Sampler
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D | VertexProcessor.cpp | 273 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument 277 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
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D | VertexProcessor.hpp | 153 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
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D | PixelProcessor.hpp | 199 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
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D | PixelProcessor.cpp | 236 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument 240 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
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D | Renderer.hpp | 278 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
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D | Renderer.cpp | 1994 …oid Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument 1998 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering() 2002 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 63 highPrecisionFiltering = false; in Sampler() 104 state.highPrecisionFiltering = highPrecisionFiltering; in samplerState() 315 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() argument 317 this->highPrecisionFiltering = highPrecisionFiltering; in setHighPrecisionFiltering()
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D | Sampler.hpp | 161 bool highPrecisionFiltering : 1; member 186 void setHighPrecisionFiltering(bool highPrecisionFiltering); 230 bool highPrecisionFiltering; member in sw::Sampler
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D | VertexProcessor.hpp | 261 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
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D | PixelProcessor.hpp | 236 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
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D | Renderer.hpp | 306 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
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D | VertexProcessor.cpp | 605 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument 609 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
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D | PixelProcessor.cpp | 450 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument 454 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
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D | Renderer.cpp | 2388 …oid Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument 2392 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering() 2396 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 253 …bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter… in sampleTexture()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 298 …bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter… in sampleTexture()
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