Home
last modified time | relevance | path

Searched refs:highPrecisionFiltering (Results 1 – 18 of 18) sorted by relevance

/external/swiftshader/src/Device/
DSampler.cpp62 highPrecisionFiltering = false; in Sampler()
103 state.highPrecisionFiltering = highPrecisionFiltering; in samplerState()
312 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
314 this->highPrecisionFiltering = highPrecisionFiltering; in setHighPrecisionFiltering()
DSampler.hpp161 bool highPrecisionFiltering : 1; member
186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
228 bool highPrecisionFiltering; member in sw::Sampler
DVertexProcessor.cpp273 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
277 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DVertexProcessor.hpp153 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DPixelProcessor.hpp199 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DPixelProcessor.cpp236 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
240 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DRenderer.hpp278 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
DRenderer.cpp1994 …oid Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
1998 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
2002 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
/external/swiftshader/src/Renderer/
DSampler.cpp63 highPrecisionFiltering = false; in Sampler()
104 state.highPrecisionFiltering = highPrecisionFiltering; in samplerState()
315 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
317 this->highPrecisionFiltering = highPrecisionFiltering; in setHighPrecisionFiltering()
DSampler.hpp161 bool highPrecisionFiltering : 1; member
186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
230 bool highPrecisionFiltering; member in sw::Sampler
DVertexProcessor.hpp261 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DPixelProcessor.hpp236 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DRenderer.hpp306 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
DVertexProcessor.cpp605 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
609 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DPixelProcessor.cpp450 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
454 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DRenderer.cpp2388 …oid Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
2392 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
2396 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp253 …bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter… in sampleTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp298 …bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter… in sampleTexture()