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Searched refs:hitNormal (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DCollisionSystem.java110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay() argument
117 executeRay(startPoint, endPoint, hitPoint, hitNormal, mTileSegmentTester) != -1) { in castRay()
135 hitNormal.set(tempHitNormal); in castRay()
140 hitNormal.set(tempHitNormal); in castRay()
280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeStraigtRay() argument
305 hitPoint, hitNormal, currentX, currentY)) { in executeStraigtRay()
331 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeRay() argument
352 endTileX, endTileY, deltaX, deltaY, hitPoint, hitNormal, visitor); in executeRay()
377 hitPoint, hitNormal, currentX, currentY)) { in executeRay()
400 hitPoint, hitNormal, currentX, currentY)) { in executeRay()
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DHitPoint.java21 public Vector2 hitNormal; field in HitPoint
29 hitNormal = null; in reset()
DBackgroundCollisionComponent.java325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal, in sweepHorizontal() argument
349 hitPoint, hitNormal, parentObject)) { in sweepHorizontal()
360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal, in sweepVertical() argument
381 hitPoint, hitNormal, parentObject)) { in sweepVertical()