Searched refs:iCharsTmp (Results 1 – 1 of 1) sorted by relevance
1203 int32_t iCharsTmp = 0; in RenderPath() local1208 iCharsTmp = pPieceLine->m_charCounts[iPiecePrev]; in RenderPath()1209 if (iCharsTmp > 0) in RenderPath()1212 if (iCharsTmp == 0) in RenderPath()1215 iCharsTmp = 0; in RenderPath()1219 iCharsTmp = pPieceLine->m_charCounts[iPieceNext]; in RenderPath()1220 if (iCharsTmp > 0) in RenderPath()1223 if (iCharsTmp == 0) in RenderPath()