Searched refs:inputVertStride (Results 1 – 3 of 3) sorted by relevance
310 uint32_t inputVertStride; // IN: input vertex stride, in attributes member726 uint32_t inputVertStride; member
823 gsContext.inputVertStride = pState->inputVertStride; in GeometryShaderStage()832 gsContext.pVerts[attribSlot + pState->inputVertStride * i] = attrib[i]; in GeometryShaderStage()840 gsContext.pVerts[VERTEX_POSITION_SLOT + pState->inputVertStride * i] = attrib[i]; in GeometryShaderStage()1095 uint32_t vertexInBufferSize = gsState.inputVertStride * sizeof(simdvector) * vertsPerPrim; in AllocateGsBuffers()
564 pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset; in CompileGS()