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Searched refs:inputVertStride (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dstate.h310 uint32_t inputVertStride; // IN: input vertex stride, in attributes member
726 uint32_t inputVertStride; member
Dfrontend.cpp823 gsContext.inputVertStride = pState->inputVertStride; in GeometryShaderStage()
832 gsContext.pVerts[attribSlot + pState->inputVertStride * i] = attrib[i]; in GeometryShaderStage()
840 gsContext.pVerts[VERTEX_POSITION_SLOT + pState->inputVertStride * i] = attrib[i]; in GeometryShaderStage()
1095 uint32_t vertexInBufferSize = gsState.inputVertStride * sizeof(simdvector) * vertsPerPrim; in AllocateGsBuffers()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.cpp564 pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset; in CompileGS()