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Searched refs:input_layout_mask (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dast_type.cpp254 ast_type_qualifier input_layout_mask; in merge_qualifier() local
255 input_layout_mask.flags.i = 0; in merge_qualifier()
256 input_layout_mask.flags.q.centroid = 1; in merge_qualifier()
258 input_layout_mask.flags.q.constant = 1; in merge_qualifier()
259 input_layout_mask.flags.q.explicit_component = 1; in merge_qualifier()
260 input_layout_mask.flags.q.explicit_location = 1; in merge_qualifier()
261 input_layout_mask.flags.q.flat = 1; in merge_qualifier()
262 input_layout_mask.flags.q.in = 1; in merge_qualifier()
263 input_layout_mask.flags.q.invariant = 1; in merge_qualifier()
264 input_layout_mask.flags.q.noperspective = 1; in merge_qualifier()
[all …]
Dglsl_parser.yy2277 ast_type_qualifier input_layout_mask;
2280 input_layout_mask.flags.i = 0;
2281 input_layout_mask.flags.q.coherent = 1;
2282 input_layout_mask.flags.q._volatile = 1;
2283 input_layout_mask.flags.q.restrict_flag = 1;
2284 input_layout_mask.flags.q.read_only = 1;
2285 input_layout_mask.flags.q.write_only = 1;
2286 input_layout_mask.flags.q.explicit_image_format = 1;
2288 if ((type->qualifier.flags.i & ~input_layout_mask.flags.i) != 0) {