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Searched refs:intBaseType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp120 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
121 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()
158 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
160 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateVertexShader()
199 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
200 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader()
238 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
240 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateGeometryShader()
368 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutAssign() local
370 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateFragShaderOutAssign()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp227 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
228 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()
292 … const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateVertexShader() local
294 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateVertexShader()
385 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateFragShaderOutAssign() local
387 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateFragShaderOutAssign()
409 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generatePassthroughFragmentShader() local
410 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generatePassthroughFragmentShader()
458 const glu::DataType intBaseType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT; in generateGeometryShader() local
459 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader()
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